Career Experience
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Modeling, texturing, and surfacing for canVERSE. Gain knowledge regarding new software and their integration. Manage and plan creation of art, while adhering to technical, financial, and scheduling constraints in order to meet project quality criteria.
• Saved company’s time and money by crafting unique shaders for project's needs.
• 3D artist for canVERSE and real time yacht visualization for Arksen. -
• Responsible for modeling environments and props for 3D steaming series “Mia & Codie”.
• Performed meticulous mesh cleaning and asset retopology, preparing them to meet production standards and
requirements.
• Collaborated cross-functionally with texturing and rigging teams to optimize assets for their specific
requirements, enhancing overall project efficiency and quality.
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•Modelled and textured characters, props, and environments for Barbie and Cave Club
• Painted concept art and designed enviroments.
• Layout artist for Cave Club music video.
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Performed various key tasks, including co-directing, modeling, texturing, cloth simulation, look development, and animation.
• Award winning short film (Jury Prize, Shnit San José).
Education & Professional Development
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Arvid Schneider, Udemy
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Universidad Veritas
San José, Costa Rica
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Dale Carnegie Training
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Colegio Cristiano Bilingüe La Palabra De Vida
Alajuela, Costa Rica
Software
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Maya
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Substance 3D Painter
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ZBrush
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Arnold
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Redshift
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RenderMan
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V-Ray
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Katana
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Mari
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Unity